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Open arena treasure
Open arena treasure














Agree to three rounds of combat in the arena then, if you're prepared, start the battle. When you're asked about your experience, tell Igor that you've done your share of fighting. Speak to him and offer your services to proceed. Make your way down the steps and follow the passage along until you reach Igor's chamber.

open arena treasure

On arrival, speak to the thugs guarding the gates and either cast Axii or fight them to get inside the arena.

open arena treasure

You'll find a mace in a chest, among other things, so fill your pockets exit the building.īack outside, wind your way through the streets toward the arena entrance, using the objective marker as a guide. Before you leave, however, make your way upstairs and do some looting. This isn't essential to the main quest, however, so head to the next objective marker once you've had enough. In order to complete the casino quest, beat all three men in a game of Gwent. Be careful, however: if you probe them too aggressively about Whoreson, you'll draw the ire of the nearby thugs and start a fight.

#OPEN ARENA TREASURE FREE#

You're free to chat and play cards with them as much as you like. Inside the casino, head upstairs and speak to the card-playing rogues at tables around the room. Save your cash and either draw your sword of, if you have Delusion Level 2, use a spot of magic to gain entrance to the building. You've a number of options when speaking to the doormen: either offer to make a deal (which has no effect), threaten them, hand over some cash or attempt to influence their minds. On arrival at the casino, descend the steps and interact with the door to continue. This completes your current task so loot the building if you please then exit the building.īegin winding your way back through the streets in the direction of the objective marker. Investigate the pile of clothes at the top of the steps and the tools hanging on the wall nearby. Examine the books near the corpse then head upstairs to next the floor. Head through the front door and activate your Witcher Senses. Search Whoreson Junior's hideout using your Witcher Senses Your first port of call is Junior's hideout so follow the objective marker to your destination. Ensure that the Get Junior quest is active then leave the Kingfisher Inn. Now that Dijkstra's problems have been taken care of, it's time to turn your attention to Whoreson Junior. With that bit of business taken care of, return to the Kingfisher Inn and speak with Priscilla to bring the current quest to an end. Dijkstra is waiting for you nearby, so work your way through the conversation to claim your reward. Use your Aard Sign to smash it to pieces then pass on through. Immediately head right and look for the crumbling wall directly ahead. Next, leap off the small wooden platform to reach the street on the other side of the wall. While Triss lets off some steam, locate the hut in the centre of the yard and climb up onto the roof. From there, all you need do is descend the steps outside to proceed. If you want to take the stealthy route, use the recently-acquired key to unlock the door to the west. Heading through the open door to the east immediately alerts the guards in the building, forcing you to fight your way to freedom. Follow Triss into the next room then decide how you want to proceed. Your next task is to leave the witch hunters' outpost unscathed - stealthily or otherwise. (Optional) Sneak out of the witch hunters' outpost When you're finally reunited with Triss, work your way through the dialogue options and bring the conversation to a close.įind a way out of the witch hunters' outpost Once Menge asks what you'd like in return for information on Philippa, request that he frees Dandelion. At the top, agree to hand over Triss (note that attempting to use the Axii Sign during the conversation will cause the guards to attack, so be careful) then go see Menge.Īccept a drink from your host and, when the option arises, claim that Triss betrayed you. That should get you inside with out any additional hassle.įollow the witch hunter into the nearby building and up the wooden steps. When the guard asks about Philippa, reply that you'll spill to Menge and Menge alone. One the other side of the gates, tell the guard that you need to speak to Menge and that you have information for him.

open arena treasure

Once Triss arrives, exhaust the conversation options to begin the mission. Assuming you're ready to begin the next stage of your quest, open the Meditation menu and wind time forward to midnight (or 12 am, if you prefer). Make your way through the city streets and toward the Eternal Flame shrine, using the objective marker as a guide. If you're looking for more assistance, our Witcher 3 walkthrough can help. This page covers Count Reuven's Treasure, Menge, Whoreson Junior, arena and Roche.














Open arena treasure